Bugs: You can see the collisions and the player turns rather oddly.
Strengths: I love the art style here, I think it is very unique. The dark atmosphere of the room and monochromatic pallet for both the environment and the character mean you have some real potential for making sparse colour pop and stand out above everything.
Weaknesses: I think there needs to be more to do than just walk around one room.
Changes or Improvements: As mentioned before, I think the biggest change is there needs to be more to actually play. Other than that, I think this shows a lot of promise.
Comments
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Bugs:
Collision Strips are visible
Strengths:
Detail in sprites and design is good, the rotation effect allows for the player's movement to feel paranormal
Weaknesses:
There isn't a clear goal or method of progression, the character appears to only be able to move around. No sound yet
Changes or Improvements:
Add a goal mechanic to the game for the player to aim to achieve (Perhaps moving to the next room), maybe add character animations
Bugs: can see the collision strips and the player turns/floats
Strengths: I like the monochromatic colour scheme and the raggedy doll look of the player. The perspective on the room is really good too.
Weaknesses: Not walking straight and being in one room (for now), and not being able to access the stairs
Changes or Improvements: Correct player code, could have a light follow the player - would contrast the dark background too
Bugs
Character rotates when moving. Red collision zones have not been hidden.
Strengths
Room has been drawn well isometrically. Dark room to the right looks ominous.
Weaknesses
There does not seem to be anything that I can interact with.
Changes or improvements
Add things for player to do.